40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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namespace GameServer;
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public class NotifyFriendRequestHandler
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{
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public void send_GS2C_NTF_FRIEND_REQUEST(ServerMessage.Types.FriendRequestNoti noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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if (false == player_manager.tryGetUserByPrimaryKey(noti.RequestInfo.Guid, out var player))
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{
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Log.getLogger().warn($"{noti.RequestInfo.Guid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.FriendRequestNoti = new();
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clientToGame.Message.FriendRequestNoti.RequestInfo = new();
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clientToGame.Message.FriendRequestNoti.RequestInfo.Guid = noti.RequestInfo.Guid;
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clientToGame.Message.FriendRequestNoti.RequestInfo.NickName = noti.RequestInfo.NickName;
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clientToGame.Message.FriendRequestNoti.RequestInfo.IsNew = noti.RequestInfo.IsNew;
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clientToGame.Message.FriendRequestNoti.RequestInfo.RequestTime = noti.RequestInfo.RequestTime;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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