Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/GetFriendsPacketHandler.cs
2025-05-01 07:20:41 +09:00

79 lines
2.6 KiB
C#

using Google.Protobuf;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendListReq), typeof(GetFriendsPacketHandler), typeof(GameLoginListener))]
public class GetFriendsPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => "Player is null !!!");
var friend_agent_action = owner.getEntityAction<FriendAgentAction>();
NullReferenceCheckHelper.throwIfNull(friend_agent_action, () => $"FriendAgentAction is null !!! - player:{owner.toBasicString()}");
var result = await friend_agent_action.loadFriends();
if (result.isFail())
{
send_GS2C_ACK_FRIENDS(owner, result);
return result;
}
var friend_infos = await friend_agent_action.getFriendsInfo();
send_GS2C_ACK_FRIENDS(owner, friend_infos, result);
return result;
}
public static Result send_GS2C_ACK_FRIENDS(Player owner, List<FriendInfo> friendInfos, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
ack_packet.Response.GetFriendListRes.FriendList.AddRange(friendInfos);
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
public static Result send_GS2C_ACK_FRIENDS(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.GetFriendListRes = new ClientToGameRes.Types.GetFriendListRes();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}";
result.setFail(ServerErrorCode.ProudNetException, err_msg);
Log.getLogger().error(result.toBasicString());
return result;
}
return result;
}
}