Files
2025-05-01 07:20:41 +09:00

93 lines
3.5 KiB
C#

using ServerCore; using ServerBase;
using ServerCommon;
namespace GameServer;
//attributechangeall [적용할 속성값]
[ChatCommandAttribute("attributechangeall", typeof(ChatCommandAttributeChangeAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
internal class ChatCommandAttributeChangeAll : ChatCommandBase
{
public override async Task invoke(Player player, string token, string[] args)
{
Log.getLogger().info($"Call attributechangeall !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
if (args.Length < 1)
{
err_msg = $"Not enough argument !!! : argCount:{args.Length} == 2 - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return;
}
if (false == int.TryParse(args[0], out var to_change_all_value))
{
Log.getLogger().error($"to_change_all_value param parsing Error arg 1 : {args[0]}");
return;
}
if (0 >= to_change_all_value)
{
Log.getLogger().error($"Invalid to change Attribute All value of arg 1 !!! : 0 < toChangeValue:{to_change_all_value} - {player.toBasicString()}");
return;
}
var ability_action = player.getEntityAction<AbilityAction>();
NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
ability_action.forceSetAbilityAll(to_change_all_value);
var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
ntf_msg.OwnerEntityType = OwnerEntityType.User;
ntf_msg.OwnerGuid = player.getUserGuid();
ntf_msg.AttributeInfo = ability_action.toAbilityInfo();
ClientToGame clientToGame = new ClientToGame();
clientToGame.Message = new ClientToGameMessage();
clientToGame.Message.NtfAttributeUpdate = ntf_msg;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
await Task.CompletedTask;
}
}
//attributeresetall
[ChatCommandAttribute("attributeresetall", typeof(ChatCommandAttributeResetAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
internal class ChatCommandAttributeResetAll : ChatCommandBase
{
public override async Task invoke(Player player, string token, string[] args)
{
Log.getLogger().info($"Call attributeresetall !!! - {player.toBasicString()}");
var result = new Result();
var err_msg = string.Empty;
var ability_action = player.getEntityAction<AbilityAction>();
NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
result = await ability_action.forceResetAll();
if (result.isFail())
{
Log.getLogger().error($"Invalid to forceResetAll() !!! : {result.toBasicString()} - {player.toBasicString()}");
return;
}
var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
ntf_msg.OwnerEntityType = OwnerEntityType.User;
ntf_msg.OwnerGuid = player.getUserGuid();
ntf_msg.AttributeInfo = ability_action.toAbilityInfo();
ClientToGame clientToGame = new ClientToGame();
clientToGame.Message = new ClientToGameMessage();
clientToGame.Message.NtfAttributeUpdate = ntf_msg;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}