Files
2025-05-01 07:20:41 +09:00

42 lines
1.0 KiB
C#

using ServerCommon;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore; using ServerBase;
namespace GameServer
{
internal class BuildingFloor : EntityBase
{
public BuildingFloor(Building building)
: base(EntityType.BuildingFloor, building)
{
}
public override async Task<Result> onInit()
{
addEntityAttribute(new BuildingFloorAttribute(this));
addEntityAction(new BuildingFloorAction(this));
return await base.onInit();
}
public override string toBasicString()
{
return $"{this.getTypeName()}, BuildingMetaId:{getOriginEntityAttribute<BuildingFloorAttribute>()?.BuildingMetaId}, Floor:{getOriginEntityAttribute<BuildingFloorAttribute>()?.Floor}";
}
public override string toSummaryString()
{
return $"{this.getTypeName()}, {getEntityAttribute<BuildingFloorAttribute>()?.toBasicString()}";
}
}
}