Files
caliverse_server/GameServer/Entity/Building/Helper/BuildingNotifyHelper.cs
2025-05-01 07:20:41 +09:00

133 lines
4.5 KiB
C#

using Microsoft.AspNetCore.Mvc.ModelBinding;
using Org.BouncyCastle.Asn1.Ocsp;
using ServerCommon;
using ServerCore; using ServerBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static ClientToGameMessage.Types;
using static ServerMessage.Types;
namespace GameServer
{
internal static class BuildingNotifyHelper
{
public static async Task<bool> send_S2C_NTF_BUILDING_INFOS(this Player player)
{
var result = new Result();
var server_logic = GameServerApp.getServerLogic();
var building_manager = server_logic.getBuildingManager();
var ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
var building_infos = await building_manager.tryGetBuildingInfos();
foreach (var building_info in building_infos)
{
ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(building_info.BuildingMetaId, building_info);
}
if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet))
{
return false;
}
return true;
}
public static bool broadcast_S2C_NTF_BUILDING_INFOS(BuildingInfo buildingInfo)
{
var server_logic = GameServerApp.getServerLogic();
var users = server_logic.getPlayerManager().getUsers();
var players = users.Values.ToArray();
if (players.Length == 0)
return true;
var ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(buildingInfo.BuildingMetaId, buildingInfo);
if (false == GameServerApp.getServerLogic().onSendPacket(players, ntf_packet))
{
return false;
}
return true;
}
public static bool broadcast_S2C_NTF_BUILDING_INFOS(List<BuildingInfo> buildingInfos)
{
var server_logic = GameServerApp.getServerLogic();
var users = server_logic.getPlayerManager().getUsers();
var players = users.Values.ToArray();
if (players.Length == 0)
return true;
var ntf_packet = new ClientToGame();
ntf_packet.Message = new ClientToGameMessage();
ntf_packet.Message.NtfBuildingInfos = new GS2C_NTF_BUILDING_INFOS();
foreach (var buildingInfo in buildingInfos)
{
ntf_packet.Message.NtfBuildingInfos.BuildingInfos.Add(buildingInfo.BuildingMetaId, buildingInfo);
}
if (false == GameServerApp.getServerLogic().onSendPacket(players, ntf_packet))
{
return false;
}
return true;
}
public static bool send_GS2GS_NTF_MODIFY_BUILDING_INFO(List<BuildingInfo> buildingInfos)
{
var server_logic = GameServerApp.getServerLogic();
var message = new ServerMessage();
message.NtfModifyBuildingInfo = new GS2GS_NTF_MODIFY_BUILDING_INFO();
message.NtfModifyBuildingInfo.ExceptServerName = server_logic.getServerName();
message.NtfModifyBuildingInfo.BuildingInfos.AddRange(buildingInfos);
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
rabbit_mq.sendMessageToExchangeAllGame(message);
return true;
}
public static async Task<bool> sendNtfModifyBuildingInfo(Building building)
{
var building_info = await building.toBuildingInfo();
var building_infos = new List<BuildingInfo>();
building_infos.Add(building_info);
// 현재 서버 유저
broadcast_S2C_NTF_BUILDING_INFOS(building_info);
// 다른 서버
send_GS2GS_NTF_MODIFY_BUILDING_INFO(building_infos);
return true;
}
public static bool sendNtfModifyBuildingInfo(List<BuildingInfo> buildingInfos)
{
broadcast_S2C_NTF_BUILDING_INFOS(buildingInfos);
send_GS2GS_NTF_MODIFY_BUILDING_INFO(buildingInfos);
return true;
}
}
}