249 lines
9.5 KiB
C#
249 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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using static ClientToGameMessage.Types;
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using static ClientToGameRes.Types;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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using NICKNAME = System.String;
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using Org.BouncyCastle.Asn1.Ocsp;
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using Amazon.S3.Model;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ChangeNickNameReq), typeof(NicknameChangePacketHandler), typeof(GameLoginListener))]
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public class NicknameChangePacketHandler : PacketRecvHandler
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{
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public static bool send_S2C_ACK_NICKNAME_CHANGE(Player owner, Result result)
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{
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ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!");
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ArgumentNullException.ThrowIfNull(result, $"result is null !!! - {owner.toBasicString()}" );
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var server_logic = GameServerApp.getServerLogic();
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ArgumentNullException.ThrowIfNull(server_logic, $"server_logic is null !!! - {owner.toBasicString()}");
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var err_msg = string.Empty;
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var ack_packet = new ClientToGame();
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ack_packet.Response = new();
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var nickname_attribute = owner.getOriginEntityAttribute<NicknameAttribute>();
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ArgumentNullException.ThrowIfNull(nickname_attribute, $"nickname_attribute is null !!! - {owner.toBasicString()}");
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.ChangeNickNameRes = new();
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ack_packet.Response.ChangeNickNameRes.NickName = nickname_attribute.Nickname;
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
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var login_msg = recvMessage as ClientToGame;
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NullReferenceCheckHelper.throwIfNull(login_msg, () => $"login_msg is null !!! - {player.toBasicString()}");
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var request = login_msg.Request.ChangeNickNameReq;
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NullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
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var server_config = server_logic.getServerConfig();
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NullReferenceCheckHelper.throwIfNull(server_config, () => $"server_config is null !!! - {player.toBasicString()}");
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var user_create_or_load_action = player.getEntityAction<UserCreateOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(user_create_or_load_action, () => $"user_create_or_load_action is null !!! - {player.toBasicString()}");
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var nickname_action = player.getEntityAction<NicknameAction>();
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NullReferenceCheckHelper.throwIfNull(nickname_action, () => $"nickname_action is null !!! - {player.toBasicString()}");
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if (false == user_create_or_load_action.isCreatedUserNickname())
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{
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result = await tryCreateUserNickname(player, request.NickName);
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if (result.isFail())
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{
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err_msg = $"Failed to tryCreateUserNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_NICKNAME_CHANGE(player, result);
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return result;
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}
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if (true == server_config.AuthRule.TestUserAllow)
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{
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// 테스트 유저일 경우 초기화 설정을 적용 한다.
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result = await user_create_or_load_action.initializeUser4Test();
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if (result.isFail())
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{
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send_S2C_ACK_NICKNAME_CHANGE(player, result);
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return result;
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}
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}
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result = await user_create_or_load_action.tryLoadUser();
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if (result.isFail())
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{
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err_msg = $"Failed to tryLoadUser() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_NICKNAME_CHANGE(player, result);
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return result;
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}
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user_create_or_load_action.updateCompletedLoadUser();
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send_S2C_ACK_NICKNAME_CHANGE(player, result);
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if (result.isSuccess())
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{
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nickname_action.send_GS2C_NTF_NICKNAME_CHANGE(request.NickName);
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//캐릭터 생성후 최초 1번 보내주는 Noties
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player.send_GS2C_NTF_SYSTEM_QUEST_METAS();
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await player.send_GS2C_NTF_SYSTEM_QUESTS();
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await QuestManager.It.PeriodRepeatQuestCheck(player);
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}
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}
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else
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{
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result = await tryChangeUserNickname(player, request.NickName);
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if (result.isFail())
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{
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err_msg = $"Failed to tryChangeUserNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_NICKNAME_CHANGE(player, result);
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return result;
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}
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nickname_action.send_GS2C_NTF_NICKNAME_CHANGE(request.NickName);
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}
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return result;
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}
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private async Task<Result> tryCreateUserNickname(Player player, NICKNAME newNickname)
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{
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var server_logic = GameServerApp.getServerLogic();
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NullReferenceCheckHelper.throwIfNull(server_logic, () => $"server_logic is null !!! - {player.toBasicString()}");
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var user_create_or_load_action = player.getEntityAction<UserCreateOrLoadAction>();
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NullReferenceCheckHelper.throwIfNull(user_create_or_load_action, () => $"user_create_or_load_action is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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var fn_user_nickname_create = async delegate ()
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{
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var result = new Result();
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result = await user_create_or_load_action.tryCreateNickname(newNickname);
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if (result.isFail())
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{
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err_msg = $"Failed to tryCreateNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UserNicknameCreate", fn_user_nickname_create);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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private async Task<Result> tryChangeUserNickname(Player player, NICKNAME newNickname)
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{
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var player_action = player.getEntityAction<PlayerAction>();
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NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}");
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var selected_character = player_action.getSelectedCharacter();
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NullReferenceCheckHelper.throwIfNull(selected_character, () => $"selected_character is null !!! - {player.toBasicString()}");
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var character_action = selected_character.getEntityAction<CharacterAction>();
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NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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// 캐릭터 외형 설정이 완료 상태일 경우 닉네임 변경을 허용하지 않는다 !!! - kangms
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if (true == character_action.isCompletedApprearance())
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{
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err_msg = $"Already Customizing Completed !!! - {selected_character.toBasicString()}";
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result.setFail(ServerErrorCode.CharacterCustomizingAlreadyCompleted, err_msg);
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Log.getLogger().error(result.toBasicString());
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return result;
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}
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var nickname_action = player.getEntityAction<NicknameAction>();
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NullReferenceCheckHelper.throwIfNull(nickname_action, () => $"nickname_action is null !!! - {player.toBasicString()}");
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var fn_user_nickname_change = async delegate ()
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{
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result = await nickname_action.tryChangeNickname(newNickname);
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if (result.isFail())
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{
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err_msg = $"Failed to tryChangeNickname() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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};
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "UserNicknameChange", fn_user_nickname_change);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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return result;
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}
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}
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