66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_PING), typeof(PickPacketHandler), typeof(GameLoginListener))]
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public class PickPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var entity_player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!");
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var server_logic = GameServerApp.getServerLogic();
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var game_msg = recvMessage as ClientToGame;
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if (game_msg == null)
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{
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err_msg = $"Failed to cast ClientToGame !!! : {nameof(ClientToGame.Request.ChangeStateReq)}";
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result.setFail(ServerErrorCode.ClassTypeCastIsNull, err_msg);
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_PING(entity_player, result, 0);
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return result;
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}
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var request = game_msg.Request.ReqPing;
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var idx = request.Idx;
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send_S2C_ACK_PING(entity_player, result, idx);
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await Task.CompletedTask;
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return result;
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}
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public static bool send_S2C_ACK_PING(Player player, Result result, int idx)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckPing = new();
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ack_packet.Response.AckPing.Idx = idx;
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if (false == GameServerApp.getServerLogic().onSendPacket(player, ack_packet))
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{
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return false;
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}
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return true;
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}
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} |