Files
2025-05-01 07:20:41 +09:00

37 lines
1.1 KiB
C#

using GameServer;
using Nettention.Proud;
using ServerCommon;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer;
public class RewardUseProp : RewardBase
{
public RewardUseProp(Player player, string userGuid, List<MetaAssets.Reward> rewards) : base(player, userGuid, rewards)
{
}
//=====================================================================================
// 보상전 처리해야되는 것들 처리
//=====================================================================================
public override Task<Result> prepareReward()
{
return Task.FromResult(new Result());
}
//=====================================================================================
// 보상처리 후 필요한 로직들 처리
//=====================================================================================
public override Task<Result> finalizeReward()
{
var result = new Result();
return Task.FromResult(result);
}
}