Files
2025-05-01 07:20:41 +09:00

40 lines
1.4 KiB
C#

using GameServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameServer;
public class QuestTaskReward : RewardBase
{
QuestTaskUpdateHandler m_quest_task_update_handler;
public QuestTaskReward(Player player, string userGuid, QuestTaskUpdateHandler questTaskUpdateHandler) : base(player, userGuid, questTaskUpdateHandler.m_rewards)
{
m_quest_task_update_handler = questTaskUpdateHandler;
}
//=====================================================================================
// 보상전 처리해야되는 것들 처리
//=====================================================================================
public override Task<Result> prepareReward()
{
var result = new Result();
return Task.FromResult(result);
}
//=====================================================================================
// 보상처리 후 필요한 로직들 처리
//=====================================================================================
public override Task<Result> finalizeReward()
{
var result = new Result();
m_quest_task_update_handler.m_rewarded_money.AddRange(getRewardedMoneys());
m_quest_task_update_handler.m_rewarded_items.AddRange(getRewardedItems());
return Task.FromResult(result);
}
}