282 lines
13 KiB
C#
282 lines
13 KiB
C#
using GameServer.Contents.GameMode.Mode_Battle.Manage;
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using MetaAssets;
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using Newtonsoft.Json;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using ServerCore;
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namespace GameServer.PacketHandler;
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[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LEAVE_BATTLE_INSTANCE), typeof(LeaveBattleInstancePacketHandler), typeof(GameLoginListener))]
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public class LeaveBattleInstancePacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
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{
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var result = new Result();
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var err_msg = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var server_config = server_logic.getServerConfig();
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bool is_battle_system_active = server_config.BattleSystemEnable;
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var player = entityWithSession as Player;
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NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!");
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//앞단에 넣으면 좋겠지만... 일단 여기에..
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if (false == is_battle_system_active)
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{
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err_msg = $"is_battle_system_active is false!!!";
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result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var req_msg = recvMessage as ClientToGame;
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ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
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var request = req_msg.Request.ReqLeaveBattleInstance;
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if (null == request)
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{
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err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.InvalidArgument, err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var packet_create_time = request.PacketCreateTime;
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if (packet_create_time is not null)
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{
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Log.getLogger().info($"Leave Battle Instance packet received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
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}
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var attribute = player.getEntityAttribute<LocationAttribute>();
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NullReferenceCheckHelper.throwIfNull(attribute, () => $"LocationAttribute is null !!! - player:{player.toBasicString()}");
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if (false == MetaData.Instance._IndunTable.TryGetValue(attribute.CurrentIndunLocation.InstanceMetaId, out var prev_indun_data) || null == prev_indun_data)
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{
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err_msg = $"failed to get indun data !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.NotFoundIndunData, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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List<ILogInvoker> invokers = new();
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var departure_position_info = player.getCurrentPositionInfo();
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var departure_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Departure, departure_position_info);
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var departure_position_business_log = new PositionBusinessLog(departure_position_log_info);
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invokers.Add(departure_position_business_log);
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// 1. 이동할 서버 조회
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var channel_server_name = attribute.LastestChannelServerLocation.ServerName;
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var world_meta_id = attribute.LastestChannelServerLocation.WorldMetaId;
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var move_server_info = await server_logic.getReturnToServerInfo(channel_server_name, ServerType.Channel, player, (ushort)world_meta_id);
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if (null == move_server_info)
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{
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err_msg = $"Failed to get balanced GameServer !!! - {player.toBasicString()}";
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result.setFail(ServerErrorCode.NoServerConnectable, err_msg);
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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// 2. 이동 예약 요청
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var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
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message.MoveType = ServerMoveType.Force;
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message.RequestUserGuid = player.getUserGuid();
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message.RequestServerName = GameServerApp.getServerLogic().getServerName();
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var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, move_server_info.Name);
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// 예약 실패 체크
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if (null == reserved)
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{
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err_msg = $"Failed to reservation enter to game server!!! - {nameof(LeaveInstancePacketHandler)}";
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Log.getLogger().error(err_msg);
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result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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// 4. instance room 떠나기
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result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LeaveBattleInstance", leaveBattleInstanceDelegate);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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// if (prev_is_in_concert && prev_indun_data is not null)
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// {
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// await QuestManager.It.QuestCheck(entity_player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prev_indun_data.MapId));
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// }
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return result;
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async Task<Result> leaveBattleInstanceDelegate() => await leaveBattleInstanceAsync(player, move_server_info, prev_indun_data, invokers);
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}
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public async Task<Result> leaveBattleInstanceAsync(Player player, ServerInfo server_info, InstanceMetaData prevIndunData, List<ILogInvoker> invokers)
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{
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var server_logic = GameServerApp.getServerLogic();
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var battle_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
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NullReferenceCheckHelper.throwIfNull(battle_zone_move_action, () => $"game_zone_action is null !!! - {player.toBasicString()}");
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var result = new Result();
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string err_msg;
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// 1. leave battle room
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(result, _) = await battle_zone_move_action.tryLeaveBattleInstanceRoom();
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if (result.isFail())
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{
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err_msg = $"Failed to tryLeaveInstance() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var location_action = player.getEntityAction<LocationAction>();
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var current_indun_location = location_action.getCurrentLocation() as IndunLocation;
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NullReferenceCheckHelper.throwIfNull(current_indun_location, () => $"current_indun_location is null !!! - {player.toBasicString()}");
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var instance_room_Id = current_indun_location.InstanceRoomId;
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if (instance_room_Id == string.Empty)
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{
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err_msg = $"tryLeaveBattelInstance instance_room_Id is Empty player : {player.toBasicString()}";
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result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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//var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(instance_room_Id);
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if (false == GameModeManager.It.tryGetGameMode(instance_room_Id, out var gameMode))
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{
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err_msg = $"battle_instance_room not esist instance_room_Id : {instance_room_Id}, player : {player.toBasicString()}";
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result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var ffa = gameMode as GameModeTPSFreeForAll<GameModeTPSFreeForAllData>;
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NullReferenceCheckHelper.throwIfNull(ffa, () => $"ffa is null !!! - {player.toBasicString()}");
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var battle_instance_room_attribute = ffa.getEntityAttribute<BattleInstanceSnapshotAttribute>();
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NullReferenceCheckHelper.throwIfNull(battle_instance_room_attribute, () => $"battle_instance_room_attribute is null !!! - {player.toBasicString()}");
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// 2. move to channel
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result = await location_action.tryMoveToChannel();
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if (result.isFail())
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{
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err_msg = $"Fail to tryMoveToIndun";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var buff_action = player.getEntityAction<BuffAction>();
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NullReferenceCheckHelper.throwIfNull(buff_action, () => $"buff_action is null !!! - {player.toBasicString()}");
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result = await buff_action.MoveServer(EPlaceType.World);
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if (result.isFail())
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{
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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// 3. otp 생성
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(result, var reserved_to_switch_server) = await ServerConnectionSwitchHelper.startServerSwitch(player, server_logic.getRedisConnector(), server_info.Name);
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if (result.isFail() || null == reserved_to_switch_server)
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{
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err_msg = $"Fail to startServerSwitch() !!! : {result.toBasicString()}";
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Log.getLogger().error(result.toBasicString());
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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var game_login_action = player.getEntityAction<GameLoginAction>();
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NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {player.toBasicString()}");
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var login_cache = game_login_action.getLoginCacheRequest()?.getLoginCache();
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NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !!! - player:{player.toBasicString()}");
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login_cache.ReservedToSwitchServer = reserved_to_switch_server;
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var gameServer_connection_info = new ServerConnectInfo
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{
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ServerAddr = server_info.Address,
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ServerPort = server_info.Port,
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Otp = reserved_to_switch_server.OneTimeKey,
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};
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var location_attribute = player.getEntityAttribute<LocationAttribute>();
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NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location attribute is null !!! - {player.toBasicString()}");
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var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.LeaveInstance, server_logic.getDynamoDbClient());
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{
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batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
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batch.addQuery(new QueryFinal());
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}
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var server_name = ServerType.Indun.toServerName(gameServer_connection_info.ServerAddr, (ushort)gameServer_connection_info.ServerPort);
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var arrival_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Arrival, server_name, ""
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, MapFileType.World, 0, new());
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var arrival_position_business_log = new PositionBusinessLog(arrival_position_log_info);
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invokers.Add(arrival_position_business_log);
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//로그 추가
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batch.appendBusinessLogs(invokers);
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result = await QueryHelper.sendQueryAndBusinessLog(batch);
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if (result.isFail())
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{
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err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
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return result;
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}
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send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, gameServer_connection_info);
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Log.getLogger().debug($"LeaveBattleInstance gameServer_connection_info : {JsonConvert.SerializeObject(gameServer_connection_info)}, player : {player.toBasicString()}");
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return result;
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}
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public bool send_S2C_ACK_LEAVE_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? server_info)
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{
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var ack_packet = new ClientToGame();
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ack_packet.Response = new ClientToGameRes();
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ack_packet.Response.ErrorCode = result.ErrorCode;
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ack_packet.Response.AckLeaveBattleInstance = new ClientToGameRes.Types.GS2C_ACK_LEAVE_BATTLE_INSTANCE();
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if (result.isSuccess() && null != server_info)
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{
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ack_packet.Response.AckLeaveBattleInstance.GameServerAddr = server_info.ServerAddr;
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ack_packet.Response.AckLeaveBattleInstance.GameServerPort = server_info.ServerPort;
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ack_packet.Response.AckLeaveBattleInstance.Otp = server_info.Otp;
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}
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if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
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{
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return false;
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}
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return true;
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}
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} |