Files
2025-05-01 07:23:28 +09:00

282 lines
13 KiB
C#

using GameServer.Contents.GameMode.Mode_Battle.Manage;
using MetaAssets;
using Newtonsoft.Json;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using ServerCore;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LEAVE_BATTLE_INSTANCE), typeof(LeaveBattleInstancePacketHandler), typeof(GameLoginListener))]
public class LeaveBattleInstancePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var result = new Result();
var err_msg = string.Empty;
var server_logic = GameServerApp.getServerLogic();
var server_config = server_logic.getServerConfig();
bool is_battle_system_active = server_config.BattleSystemEnable;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!");
//앞단에 넣으면 좋겠지만... 일단 여기에..
if (false == is_battle_system_active)
{
err_msg = $"is_battle_system_active is false!!!";
result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
var request = req_msg.Request.ReqLeaveBattleInstance;
if (null == request)
{
err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.InvalidArgument, err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var packet_create_time = request.PacketCreateTime;
if (packet_create_time is not null)
{
Log.getLogger().info($"Leave Battle Instance packet received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
}
var attribute = player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(attribute, () => $"LocationAttribute is null !!! - player:{player.toBasicString()}");
if (false == MetaData.Instance._IndunTable.TryGetValue(attribute.CurrentIndunLocation.InstanceMetaId, out var prev_indun_data) || null == prev_indun_data)
{
err_msg = $"failed to get indun data !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.NotFoundIndunData, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
List<ILogInvoker> invokers = new();
var departure_position_info = player.getCurrentPositionInfo();
var departure_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Departure, departure_position_info);
var departure_position_business_log = new PositionBusinessLog(departure_position_log_info);
invokers.Add(departure_position_business_log);
// 1. 이동할 서버 조회
var channel_server_name = attribute.LastestChannelServerLocation.ServerName;
var world_meta_id = attribute.LastestChannelServerLocation.WorldMetaId;
var move_server_info = await server_logic.getReturnToServerInfo(channel_server_name, ServerType.Channel, player, (ushort)world_meta_id);
if (null == move_server_info)
{
err_msg = $"Failed to get balanced GameServer !!! - {player.toBasicString()}";
result.setFail(ServerErrorCode.NoServerConnectable, err_msg);
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
// 2. 이동 예약 요청
var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER();
message.MoveType = ServerMoveType.Force;
message.RequestUserGuid = player.getUserGuid();
message.RequestServerName = GameServerApp.getServerLogic().getServerName();
var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, move_server_info.Name);
// 예약 실패 체크
if (null == reserved)
{
err_msg = $"Failed to reservation enter to game server!!! - {nameof(LeaveInstancePacketHandler)}";
Log.getLogger().error(err_msg);
result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
// 4. instance room 떠나기
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LeaveBattleInstance", leaveBattleInstanceDelegate);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
return result;
}
// if (prev_is_in_concert && prev_indun_data is not null)
// {
// await QuestManager.It.QuestCheck(entity_player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prev_indun_data.MapId));
// }
return result;
async Task<Result> leaveBattleInstanceDelegate() => await leaveBattleInstanceAsync(player, move_server_info, prev_indun_data, invokers);
}
public async Task<Result> leaveBattleInstanceAsync(Player player, ServerInfo server_info, InstanceMetaData prevIndunData, List<ILogInvoker> invokers)
{
var server_logic = GameServerApp.getServerLogic();
var battle_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
NullReferenceCheckHelper.throwIfNull(battle_zone_move_action, () => $"game_zone_action is null !!! - {player.toBasicString()}");
var result = new Result();
string err_msg;
// 1. leave battle room
(result, _) = await battle_zone_move_action.tryLeaveBattleInstanceRoom();
if (result.isFail())
{
err_msg = $"Failed to tryLeaveInstance() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var location_action = player.getEntityAction<LocationAction>();
var current_indun_location = location_action.getCurrentLocation() as IndunLocation;
NullReferenceCheckHelper.throwIfNull(current_indun_location, () => $"current_indun_location is null !!! - {player.toBasicString()}");
var instance_room_Id = current_indun_location.InstanceRoomId;
if (instance_room_Id == string.Empty)
{
err_msg = $"tryLeaveBattelInstance instance_room_Id is Empty player : {player.toBasicString()}";
result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
//var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(instance_room_Id);
if (false == GameModeManager.It.tryGetGameMode(instance_room_Id, out var gameMode))
{
err_msg = $"battle_instance_room not esist instance_room_Id : {instance_room_Id}, player : {player.toBasicString()}";
result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var ffa = gameMode as GameModeTPSFreeForAll<GameModeTPSFreeForAllData>;
NullReferenceCheckHelper.throwIfNull(ffa, () => $"ffa is null !!! - {player.toBasicString()}");
var battle_instance_room_attribute = ffa.getEntityAttribute<BattleInstanceSnapshotAttribute>();
NullReferenceCheckHelper.throwIfNull(battle_instance_room_attribute, () => $"battle_instance_room_attribute is null !!! - {player.toBasicString()}");
// 2. move to channel
result = await location_action.tryMoveToChannel();
if (result.isFail())
{
err_msg = $"Fail to tryMoveToIndun";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var buff_action = player.getEntityAction<BuffAction>();
NullReferenceCheckHelper.throwIfNull(buff_action, () => $"buff_action is null !!! - {player.toBasicString()}");
result = await buff_action.MoveServer(EPlaceType.World);
if (result.isFail())
{
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
// 3. otp 생성
(result, var reserved_to_switch_server) = await ServerConnectionSwitchHelper.startServerSwitch(player, server_logic.getRedisConnector(), server_info.Name);
if (result.isFail() || null == reserved_to_switch_server)
{
err_msg = $"Fail to startServerSwitch() !!! : {result.toBasicString()}";
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
var game_login_action = player.getEntityAction<GameLoginAction>();
NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {player.toBasicString()}");
var login_cache = game_login_action.getLoginCacheRequest()?.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !!! - player:{player.toBasicString()}");
login_cache.ReservedToSwitchServer = reserved_to_switch_server;
var gameServer_connection_info = new ServerConnectInfo
{
ServerAddr = server_info.Address,
ServerPort = server_info.Port,
Otp = reserved_to_switch_server.OneTimeKey,
};
var location_attribute = player.getEntityAttribute<LocationAttribute>();
NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location attribute is null !!! - {player.toBasicString()}");
var batch = new QueryBatchEx<QueryRunnerWithDocument>(player, LogActionType.LeaveInstance, server_logic.getDynamoDbClient());
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
var server_name = ServerType.Indun.toServerName(gameServer_connection_info.ServerAddr, (ushort)gameServer_connection_info.ServerPort);
var arrival_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Arrival, server_name, ""
, MapFileType.World, 0, new());
var arrival_position_business_log = new PositionBusinessLog(arrival_position_log_info);
invokers.Add(arrival_position_business_log);
//로그 추가
batch.appendBusinessLogs(invokers);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null);
return result;
}
send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, gameServer_connection_info);
Log.getLogger().debug($"LeaveBattleInstance gameServer_connection_info : {JsonConvert.SerializeObject(gameServer_connection_info)}, player : {player.toBasicString()}");
return result;
}
public bool send_S2C_ACK_LEAVE_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? server_info)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckLeaveBattleInstance = new ClientToGameRes.Types.GS2C_ACK_LEAVE_BATTLE_INSTANCE();
if (result.isSuccess() && null != server_info)
{
ack_packet.Response.AckLeaveBattleInstance.GameServerAddr = server_info.ServerAddr;
ack_packet.Response.AckLeaveBattleInstance.GameServerPort = server_info.ServerPort;
ack_packet.Response.AckLeaveBattleInstance.Otp = server_info.Otp;
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
return false;
}
return true;
}
}