Files
2025-05-01 07:23:28 +09:00

263 lines
11 KiB
C#

using Google.Protobuf.WellKnownTypes;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE), typeof(JoinBattleInstancePacketHandler), typeof(GameLoginListener))]
public class JoinBattleInstancePacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage)
{
var err_msg = string.Empty;
var player = entityWithSession as Player;
NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!");
var req_msg = recvMessage as ClientToGame;
ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}");
var request = req_msg.Request.ReqJoinBattleInstance;
ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}");
var result = parameterValidationCheck(player, request);
if (result.isFail())
{
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
Int32 event_id = request.EventId;
var packet_create_time = request.PacketCreateTime;
if (packet_create_time is not null)
{
Log.getLogger().info($"Join Battle Instance packet received event_id : {event_id}, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}");
}
//Battle Instance는 결과적으로 eventId의해 처리될 확률이 높다. 이거 코드 수정 필요
if (event_id == 0)
{
var server_config = ServerConfigHelper.getServerConfig();
NullReferenceCheckHelper.throwIfNull(server_config, () => $"server_config is null !!!");
// ServiceType.Dev 타입일 경우 무조건 치트 사용이 가능 하다. !!!
if (server_config.ServiceType.Equals(ServiceType.Dev.ToString()))
{
return await processPacketByLandId(player, request);
}
else
{
err_msg = $"event_id must have over zero !!! : event_id:{event_id} - {player.toBasicString()}";
result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
}
else
{
return await processPacketByEventId(player, event_id);
}
}
private async Task<Result> processJoinBattleInstance(Player player, Int32 eventId, Int32 instanceId, Timestamp eventStartTS)
{
var result = new Result();
string err_msg = string.Empty;
Log.getLogger().info($"player : {player.getUserGuid()} join battle instance eventId : {eventId}, intanceId : {instanceId}, evenstStartTS : {eventStartTS}");
if (!MetaData.Instance._IndunTable.TryGetValue(instanceId, out var indun_meta_data))
{
err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}";
result.setFail(ServerErrorCode.InstanceMetaDataNotFound, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
//3. indun content type이 battleRoom이 아니면 리턴
var server_connect_info = new ServerConnectInfo();
var business_logs = new List<ILogInvoker>();
if (indun_meta_data.ContentsType != ContentsType.BattleRoom)
{
err_msg = $"Failed to MetaData.TryGetValue() !!! : instanceMetaId:{instanceId} - {player.toBasicString()}";
result.setFail(ServerErrorCode.BattleRoomContentsTypeOnly, err_msg);
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
var game_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}");
var server_logic = GameServerApp.getServerLogic();
var fn_transaction_runner = async delegate ()
{
var result = new Result();
(result, server_connect_info, business_logs) = await game_zone_move_action.tryJoinBattleInstance(player.getUserGuid(), eventId, eventStartTS, indun_meta_data);
if (result.isFail())
{
err_msg = $"Failed to tryJoinInstance() !!! : {result.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
var batch = new QueryBatch<QueryRunnerWithDocument>(player, LogActionType.JoinInstance.ToString(), server_logic.getDynamoDbClient(), true);
{
batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner());
batch.addQuery(new QueryFinal());
}
//if(address_business_log != null) batch.appendBusinessLog(address_business_log);
if(business_logs.Count > 0) batch.appendBusinessLogs(business_logs);
result = await QueryHelper.sendQueryAndBusinessLog(batch);
if (result.isFail())
{
err_msg = $"Failed to sendQueryAndBusinessLog() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
//이거 쓸지 안쓸지 모르겠군...일단 주석 처리
//await QuestManager.It.QuestCheckWithoutTransaction(player, new QuestInstance(EQuestEventTargetType.INSTANCE, EQuestEventNameType.ENTERED, request.LandId, request.Floor));
//QuestNotifyHelper.send_GS2C_NTF_QUEST_REWARD(player, common_result);
//var common_result = found_transaction_runner.getCommonResult();
//var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents);
//NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}");
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, server_connect_info);
return result;
};
result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "JoinBattleInstance", fn_transaction_runner);
if (result.isFail())
{
err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
}
return result;
}
private async Task<Result> processPacketByEventId(Player player, Int32 eventId)
{
var result = new Result();
string err_msg = string.Empty;
if (false == BattleInstanceManager.It.getSystemBattleEvent(eventId, out var systemBattleEvent))
{
err_msg = $"not exist system battle evetn : eventId:{eventId} - {player.toBasicString()}";
result.setFail(ServerErrorCode.BattleInstanceNotExistEventInfo, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
//이벤트 인스턴스 시작시간, 종료 시간 계산해서 들어가게
var now = DateTimeHelper.Current;
var joinable_time = BattleRoomHelper.calculateRoomJoinableTime(systemBattleEvent.m_start_time, systemBattleEvent.m_ffa_config_data_id, systemBattleEvent.m_round_count);
if (joinable_time < now)
{
err_msg = $"already joinable_time passed : eventId:{eventId} joinable_time : {joinable_time} - {player.toBasicString()}";
result.setFail(ServerErrorCode.BattleInstanceClosingTime, err_msg);
Log.getLogger().error(result.toBasicString());
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
var instance_meta_id = systemBattleEvent.m_instance_id;
return await processJoinBattleInstance(player, eventId, instance_meta_id, Timestamp.FromDateTime(systemBattleEvent.m_start_time));
}
private async Task<Result> processPacketByLandId(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request)
{
Int32 land_id = request.LandId;
Int32 floor_id = request.Floor;
Int32 building_id = request.BuildingId;
var result = new Result();
string err_msg = string.Empty;
var game_zone_move_action = player.getEntityAction<GameZoneMoveAction>();
NullReferenceCheckHelper.throwIfNull(game_zone_move_action, () => $"game_zone_move_action is null !!! - {player.toBasicString()}");
//RoomMapTree 정로를 이용해서 Instance 정보 호출
(result, var room_map_tree, var address_business_log) = MapHelper.tryGetRoomMapTree(land_id, floor_id, building_id);
if (result.isFail() || null == room_map_tree)
{
err_msg = $"Failed to tryGetRoomMapTree() !!! : {result.toBasicString()} - {player.toBasicString()}";
Log.getLogger().error(err_msg);
send_S2C_ACK_JOIN_BATTLE_INSTANCE(player, result, null);
return result;
}
//instance meta id를 이용해 IndunMetadata 정보 호출
var instance_meta_id = room_map_tree.InstanceMetaId;
return await processJoinBattleInstance(player, 0, instance_meta_id, Timestamp.FromDateTime(DateTimeHelper.MinTime.Date));
}
private Result parameterValidationCheck(Player player, ClientToGameReq.Types.C2GS_REQ_JOIN_BATTLE_INSTANCE request)
{
var server_logic = GameServerApp.getServerLogic();
var server_config = server_logic.getServerConfig();
bool is_battle_system_active = server_config.BattleSystemEnable;
string err_msg = string.Empty;
var result = new Result();
if (false == is_battle_system_active)
{
err_msg = $"is_battle_system_active is false!!!";
result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg);
Log.getLogger().error(err_msg);
return result;
}
return result;
}
public static bool send_S2C_ACK_JOIN_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? serverConnectInfo)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.AckJoinBattleInstance = new();
if (result.isSuccess() && serverConnectInfo != null)
{
ack_packet.Response.AckJoinBattleInstance.InstanceServerConnectInfo = serverConnectInfo;
}
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
{
return false;
}
return true;
}
}