18 lines
885 B
C#
18 lines
885 B
C#
namespace GameServer;
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public static class BattleConstant
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{
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public static readonly string PREFIX_BATTLE_INSTANCE_ROOM_ID = "battle_instance";
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public static readonly string RESPAWN_POS_ANCHOR_NAME = "AT_RespawnPos";
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public static readonly string BATTLE_OBJECT_ANCHOR_NAME = "AT_BattleObject";
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public static readonly string BATTLE_OBJECT_GROUP_ANCHOR_NAME = "AT_BattleObjectGroup";
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public static readonly string BATTLE_ROOM_TRANSACTION_ID_NAME = "BattleRoom";
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public static readonly string BATTLE_POD_STORAGE_NAME = "Pod_CombatStand";
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public static readonly string PREFIX_BATTLE_TRANSACTION_GUID = "battle_tran:";
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public static readonly string BATTLE_INSTANCE_TRANSACTION_NAME = "BattleInstanceUpdate";
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public static readonly int BATTLE_EVENT_CHECK_INTERVAL = 240_000;//4분
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public static readonly int BATTLE_ROOM_CHECK_INTERVAL = 200;
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} |