42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using GameServer.Contents.GameMode.Manage.PlayManage;
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using ServerCore;
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namespace GameServer.Contents.GameMode.Manage.StateManage;
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public abstract class GameModeStateBase : IGameModeState
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{
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protected IGameMode m_game_mode;
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protected GameModeBase m_game_mode_base;
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private GameModeState m_state = GameModeState.None;
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protected DateTime m_next_state_change_time;
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public GameModeStateBase(IGameMode gameMode, GameModeState state)
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{
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m_game_mode = gameMode;
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var game_mode_base = m_game_mode as GameModeBase;
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NullReferenceCheckHelper.throwIfNull(game_mode_base, () => $"game_mode_base is null !!");
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m_game_mode_base = game_mode_base;
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m_next_state_change_time = DateTimeHelper.Current.AddSeconds(10); //kihoon todo: 대기시간은 나중에 meta로 반영해야 된다.
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m_state = state;
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}
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public abstract void enter();
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public abstract void update();
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public abstract void exit();
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public abstract GameModeState checkState();
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public GameModeState getStateType()
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{
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return m_state;
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}
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public DateTime getNextStateChangeTime()
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{
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return m_next_state_change_time;
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}
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} |