Files
caliverse_server/GameServer/Contents/GameMode/Action/GameGameObjectAction.cs
2025-05-01 07:23:28 +09:00

44 lines
1.3 KiB
C#

using System.Collections.Concurrent;
using GameServer.Contents.GameMode.InteractionObject;
using GameServer.Contents.GameMode.Manage.PlayManage;
using MetaAssets;
using ServerBase;
using ServerCommon;
using ServerCore;
namespace GameServer.Contents.GameMode.Action;
public class GameGameObjectAction : EntityActionBase, IGameObject
{
//todo : 장르별로 구분할 필요 있으면 depth 하나 더 둔다.
protected EGameObjectType m_object_type = EGameObjectType.None;
public GameGameObjectAction (EntityBase owner, EGameObjectType objectType)
: base(owner)
{
m_object_type = objectType;
}
public virtual Task<Result> interact(string anchorGuid, DateTime interactionTime)
{
Log.getLogger().error($"interact Not implemant, {toBasicString()}");
throw new NotImplementedException();
}
public override Task<Result> onInit()
{
Log.getLogger().error($"onInit Not implemant, {toBasicString()}");
throw new NotImplementedException();
}
public override void onClear()
{
Log.getLogger().error($"onClear Not implemant, {toBasicString()}");
throw new NotImplementedException();
}
public override string toBasicString()
{
return $"GameObjectType : {m_object_type}, " + base.toBasicString();
}
}