39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class NotifyFriendLeavingHomeHandler
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{
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public void send_GS2C_NTF_FRIEND_LEAVING_HOME(ServerMessage.Types.GS2C_NTF_FRIEND_LEAVING_HOME noti)
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{
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var player_manager = GameServerApp.getServerLogic().getPlayerManager();
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ArgumentNullException.ThrowIfNull(player_manager);
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// ReceiverID에 friendGuid가 있다.
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if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
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{
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Log.getLogger().warn($"{noti.Guid} user not exist this Server");
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return;
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}
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ClientToGame clientToGame = new();
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clientToGame.Message = new();
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clientToGame.Message.NtfFriendLeavingHome = new();
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clientToGame.Message.NtfFriendLeavingHome.Guid = noti.Guid;
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clientToGame.Message.NtfFriendLeavingHome.NickName = noti.NickName;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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