Files
caliverse_server/GameServer/Contents/Friend/RabbitMessageHandler/NotifyFriendLeavingHomeHandler.cs
2025-05-01 07:20:41 +09:00

39 lines
1.1 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendLeavingHomeHandler
{
public void send_GS2C_NTF_FRIEND_LEAVING_HOME(ServerMessage.Types.GS2C_NTF_FRIEND_LEAVING_HOME noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
// ReceiverID에 friendGuid가 있다.
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverId, out var player))
{
Log.getLogger().warn($"{noti.Guid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.NtfFriendLeavingHome = new();
clientToGame.Message.NtfFriendLeavingHome.Guid = noti.Guid;
clientToGame.Message.NtfFriendLeavingHome.NickName = noti.NickName;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
}
}