Files
2025-05-01 07:20:41 +09:00

43 lines
1.4 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class NotifyFriendDeleteHandler
{
public void send_GS2C_NTF_FRIEND_DELETE(ServerMessage.Types.FriendDeleteNoti noti)
{
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(noti.ReceiverGuid, out var player))
{
Log.getLogger().warn($"{noti.SenderGuid} user not exist this Server");
return;
}
ClientToGame clientToGame = new();
clientToGame.Message = new();
clientToGame.Message.FriendDeleteNoti = new();
clientToGame.Message.FriendDeleteNoti.SenderId = noti.SenderId;
clientToGame.Message.FriendDeleteNoti.SenderGuid = noti.SenderGuid;
clientToGame.Message.FriendDeleteNoti.SenderNickName = noti.SenderNickName;
clientToGame.Message.FriendDeleteNoti.ReceiverId = noti.ReceiverId;
clientToGame.Message.FriendDeleteNoti.ReceiverGuid = noti.ReceiverGuid;
GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
QuestManager.It.QuestCheck(player, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.DELETED)).Wait();
}
}