Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/ReplyReceivedFriendRequestPacketHandler.cs
2025-05-01 07:20:41 +09:00

108 lines
4.3 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReplyReceivedFriendRequestReq), typeof(ReplyReceivedFriendRequestPacketHandler), typeof(GameLoginListener))]
public class ReplyReceivedFriendRequestPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ReplyReceivedFriendRequestReq;
var target_guid = request.TargetGuid;
var reply_type = request.AcceptOrRefuse;
var result = await replyReceivedFriendReq(owner, target_guid, reply_type);
if (result.isFail())
{
send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result);
return result;
}
//로직처리 성공시
send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(owner, result, target_guid);
await send_GS2CS_NTF_FRIEND_ACCEPT(owner, target_guid, reply_type);
if (reply_type == (int)FriendRequestReplyType.Accept)
{
await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.ADDED));
Thread.Sleep(1000);
await owner.send_GS2CS_NTF_STATE_TO_FRIEND(target_guid);
}
return result;
}
private async Task<Result> replyReceivedFriendReq(Player owner, string targetGuid, Int32 replyType)
{
//replyType : Accept = 1, //수락
//replyType : Refuse = 2, //거절
IFriendInterlockAction interlock_actioin = new ReplyFriendRequestLockAction(owner, owner.getUserGuid(), targetGuid, replyType);
var result = await interlock_actioin.doInterlockAction();
return result;
}
private static async Task<bool> send_GS2CS_NTF_FRIEND_ACCEPT(Player owner, string targetGuid, Int32 replyType)
{
ServerMessage acceptNoti = new ServerMessage();
acceptNoti.FriendAcceptNoti = new();
acceptNoti.FriendAcceptNoti.SenderId = owner.getAccountId();
acceptNoti.FriendAcceptNoti.SenderGuid = owner.getUserGuid();
acceptNoti.FriendAcceptNoti.SenderNickName = owner.getUserNickname();
acceptNoti.FriendAcceptNoti.AcceptOrRefuse = replyType;
acceptNoti.FriendAcceptNoti.ReceiverId = "";
acceptNoti.FriendAcceptNoti.ReceiverGuid = targetGuid;
var server_logic = GameServerApp.getServerLogic();
var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), targetGuid);
var result = await login_cache_request.fetchLogin();
if (result.isSuccess())
{
var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
var login_cache = login_cache_request.getLoginCache();
NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!");
rabbit_mq.SendMessage(login_cache.CurrentServer, acceptNoti);
}
return true;
}
private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
private static bool send_GS2C_ACK_REPLY_RECEIVED_FRIEND_REQUEST(Player owner, Result result, string guid)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ReplyReceivedFriendRequestRes = new();
ack_packet.Response.ReplyReceivedFriendRequestRes.Guid = guid;
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}