90 lines
3.5 KiB
C#
90 lines
3.5 KiB
C#
using Google.Protobuf;
|
|
using Google.Protobuf.WellKnownTypes;
|
|
|
|
|
|
using ServerCore;
|
|
using ServerBase;
|
|
using ServerCommon;
|
|
|
|
|
|
namespace GameServer.PacketHandler;
|
|
|
|
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetFriendFolderListReq), typeof(GetFriendFoldersPacketHandler), typeof(GameLoginListener))]
|
|
internal class GetFriendFoldersPacketHandler : PacketRecvHandler
|
|
{
|
|
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
|
|
{
|
|
var owner = session as Player;
|
|
NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null");
|
|
|
|
var friend_folder_action = owner.getEntityAction<FriendFolderAction>();
|
|
NullReferenceCheckHelper.throwIfNull(friend_folder_action, () => $"friend folder action is null !!! - {owner.toBasicString()}");
|
|
|
|
var result = await friend_folder_action.loadFriendFolder();
|
|
if (result.isFail())
|
|
{
|
|
send_GS2C_ACK_FRIEND_FOLDER_LIST(owner, result);
|
|
return result;
|
|
}
|
|
|
|
send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(owner, result);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST(Player owner, Result result)
|
|
{
|
|
var ack_packet = new ClientToGame();
|
|
ack_packet.Response = new ClientToGameRes();
|
|
ack_packet.Response.ErrorCode = result.ErrorCode;
|
|
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
|
|
|
|
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
|
|
{
|
|
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
|
|
result.setFail(ServerErrorCode.ProudNetException, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public static Result send_GS2C_ACK_FRIEND_FOLDER_LIST_BY_SUCCESS(Player owner, Result result)
|
|
{
|
|
var ack_packet = new ClientToGame();
|
|
ack_packet.Response = new ClientToGameRes();
|
|
ack_packet.Response.ErrorCode = result.ErrorCode;
|
|
ack_packet.Response.GetFriendFolderListRes = new ClientToGameRes.Types.GetFriendFolderListRes();
|
|
|
|
|
|
var friend_folder_attribute = owner.getEntityAttribute<FriendFolderAttribute>();
|
|
NullReferenceCheckHelper.throwIfNull(friend_folder_attribute, () => $"FriendFolderAttribute is null - player: {owner.toBasicString()}");
|
|
|
|
|
|
ack_packet.Response.GetFriendFolderListRes.FolderOrderType = friend_folder_attribute.m_folder_order_type;
|
|
foreach (var folder in friend_folder_attribute.m_folders.Values)
|
|
{
|
|
FriendFolder friendFolder = new FriendFolder();
|
|
friendFolder.FolderName = folder.FolderName;
|
|
friendFolder.IsHold = folder.IsHold;
|
|
friendFolder.HoldTime = Timestamp.FromDateTime(folder.HoldTime);
|
|
friendFolder.CreateTime = Timestamp.FromDateTime(folder.CreateTime);
|
|
ack_packet.Response.GetFriendFolderListRes.FriendFolderList.Add(friendFolder);
|
|
}
|
|
|
|
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet))
|
|
{
|
|
string err_msg = $"send_S2C_ACK_FRIEND_FOLDER_LIST Fail !!! : owner:{owner.toBasicString()}";
|
|
result.setFail(ServerErrorCode.ProudNetException, err_msg);
|
|
Log.getLogger().error(result.toBasicString());
|
|
|
|
return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|