Files
caliverse_server/GameServer/Contents/Friend/PacketHandler/ConfirmNewFriendPacketHandler.cs
2025-05-01 07:20:41 +09:00

72 lines
2.0 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
namespace GameServer.PacketHandler;
[PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ConfirmNewFriendReq), typeof(ConfirmNewFriendPacketHandler), typeof(GameLoginListener))]
public class ConfirmNewFriendPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var result = new Result();
var owner = session as Player;
NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!");
var recv_msg = recvMessage as ClientToGame;
NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!");
var request = recv_msg.Request.ConfirmNewFriendReq;
var friend_guids = request.Guids;
var my_guid = owner.getUserGuid();
foreach (var guid in friend_guids)
{
if(my_guid.Equals(guid)) continue;
IFriendInterlockAction interlock_action = new ConfirmNewFriendInterlockAction(owner, my_guid, guid);
result = await interlock_action.doInterlockAction();
if (result.isFail())
{
Log.getLogger().error($"ConfirmNewFriendPacketHandler onProcessPacket error my_guid : {my_guid}, guid : {guid}");
Log.getLogger().error(result.toBasicString());
continue;
}
}
send_GS2C_ACK_CONFIRM_NEW_FRIEND(owner, result);
return result;
}
private static bool send_GS2C_ACK_CONFIRM_NEW_FRIEND(Player owner, Result result)
{
var ack_packet = new ClientToGame();
ack_packet.Response = new ClientToGameRes();
ack_packet.Response.ErrorCode = result.ErrorCode;
ack_packet.Response.ConfirmNewFriendRes = new();
if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; }
return true;
}
}