38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer;
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public class ConfirmNewReceivedFriendRequestInterlockAction : FriendInterlockBase
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{
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public ConfirmNewReceivedFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
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{
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}
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public override async Task<Result> doAction()
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{
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var server_logic = GameServerApp.getServerLogic();
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var owner = getOwner();
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FriendReqCacheRequest friend_req_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
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var result = await friend_req_cache.confirmReceivedFriendRequest();
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if(result.isFail())
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{
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Log.getLogger().error($"confirmReceivedFriendRequest error getMyGuid() : {getMyGuid()}, getFriendGuid() : {getFriendGuid()}");
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return result;
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}
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return result;
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}
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}
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