Files
caliverse_server/GameServer/Contents/Friend/LockAction/ConfirmNewReceivedFriendRequestInterlockAction.cs
2025-05-01 07:20:41 +09:00

38 lines
1.0 KiB
C#

using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer;
public class ConfirmNewReceivedFriendRequestInterlockAction : FriendInterlockBase
{
public ConfirmNewReceivedFriendRequestInterlockAction(UserBase owner, string myGuid, string friendGuid) : base(owner, myGuid, friendGuid)
{
}
public override async Task<Result> doAction()
{
var server_logic = GameServerApp.getServerLogic();
var owner = getOwner();
FriendReqCacheRequest friend_req_cache = new FriendReqCacheRequest(owner, getMyGuid(), getFriendGuid(), server_logic.getRedisConnector());
var result = await friend_req_cache.confirmReceivedFriendRequest();
if(result.isFail())
{
Log.getLogger().error($"confirmReceivedFriendRequest error getMyGuid() : {getMyGuid()}, getFriendGuid() : {getFriendGuid()}");
return result;
}
return result;
}
}