using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer; public class UserLoginCacheRefreshTicker : EntityTicker { public UserLoginCacheRefreshTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts) : base(EntityType.UserLoginCacheRefreshTicker, onTickIntervalMilliseconds, cts) { } public override async Task onTaskTick() { Stopwatch? stopwatch = null; var event_tid = string.Empty; var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); var result = new Result(); var err_msg = string.Empty; var proud_net_listener = server_logic.getProudNetListener(); NullReferenceCheckHelper.throwIfNull(proud_net_listener, () => $"proud_net_listener is null !!! - {server_logic.toBasicString()}"); foreach (var each in proud_net_listener.getEntityWithSessions()) { var user = each.Value as Player; NullReferenceCheckHelper.throwIfNull(user, () => $"user is null !!!"); var game_login_action = user.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {user.toBasicString()}"); result = await game_login_action.onRefreshUserLoginCache(); if(result.isFail()) { err_msg = $"Failed to onRefreshUserLoginCache() !!! : {result.toBasicString()} - {user.toBasicString()}"; Log.getLogger().error(err_msg); } await Task.Delay(10); // 레디스 IO 오버헤드 감경 !!! } if (null != stopwatch) { var elapsed_msec = stopwatch.ElapsedMilliseconds; stopwatch.Stop(); Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}"); } } public override string toBasicString() { return $"{this.getTypeName()}"; } public override string toSummaryString() { return $"{this.getTypeName()}"; } }