using Nettention.Proud; namespace GameServer; public interface IHostMigrator { public Result defineHost(HostID p2pGroupId, SuperPeerSelectionPolicy policy, HostID[] excludees); public Result modifyHost(string userGuid); public Result removeHost(); public string getHostUserGuid(); public (Result, bool) migrateCheck(bool ignoreInterval = false); public void setGroupHostId(HostID groupId); }