using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; namespace GameServer { internal class BuildingFloor : EntityBase { public BuildingFloor(Building building) : base(EntityType.BuildingFloor, building) { } public override async Task onInit() { addEntityAttribute(new BuildingFloorAttribute(this)); addEntityAction(new BuildingFloorAction(this)); return await base.onInit(); } public override string toBasicString() { return $"{this.getTypeName()}, BuildingMetaId:{getOriginEntityAttribute()?.BuildingMetaId}, Floor:{getOriginEntityAttribute()?.Floor}"; } public override string toSummaryString() { return $"{this.getTypeName()}, {getEntityAttribute()?.toBasicString()}"; } } }