using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class UserBlockBusinessLog : ILogInvokerEx { UserBlockLogInfo m_info; public UserBlockBusinessLog(string blockerGuid, string blockedGuid, LogSubCategoryType type) : base(LogDomainType.UserBlock) { m_info = new UserBlockLogInfo(this, blockerGuid, blockedGuid, type); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }