using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.UseSocialActionReq), typeof(UseSocialActionPacketHandler), typeof(GameLoginListener))] internal class UseSocialActionPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_USE_SOCIAL_ACTION(Player owner, Result result, UseSocialActionRes ack) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.UseSocialActionRes = ack; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var player = entityWithSession as Player; ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.UseSocialActionReq; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); var result = new Result(); var err_msg = string.Empty; var player_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(player_action, () => $"player_action is null !!! - {player.toBasicString()}"); var ack = new UseSocialActionRes(); var selected_character = player_action.getSelectedCharacter(); if (null == selected_character) { err_msg = $"Not selected Character !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.CharacterNotSelected, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack); return result; } var character_action = selected_character.getEntityAction(); NullReferenceCheckHelper.throwIfNull(character_action, () => $"character_action is null !!! - {player.toBasicString()}"); if (character_action.isFarming()) { err_msg = $"Character is Farming !!! - {selected_character.toBasicString()}, {player.toBasicString()}"; result.setFail(ServerErrorCode.FarimgState, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack); return result; } var user_social_action_executor_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(user_social_action_executor_action, () => $"user_social_action_executor_action is null !!! - {player.toBasicString()}"); (result, ack) = user_social_action_executor_action.tryUseSocialAction(request.SocialActionId); if (result.isFail()) { err_msg = $"Failed to tryUseSocialAction() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack); return result; } send_S2C_ACK_USE_SOCIAL_ACTION(player, result, ack); player.send_S2C_NTF_PLAY_SOCIAL_ACTION(); await QuestManager.It.QuestCheck(player, new QuestSocialAction(EQuestEventTargetType.SOCIALACTION, EQuestEventNameType.USED, request.SocialActionId)); return result; } }