using GameServer; using Nettention.Proud; using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer; public class RewardUseProp : RewardBase { public RewardUseProp(Player player, string userGuid, List rewards) : base(player, userGuid, rewards) { } //===================================================================================== // 보상전 처리해야되는 것들 처리 //===================================================================================== public override Task prepareReward() { return Task.FromResult(new Result()); } //===================================================================================== // 보상처리 후 필요한 로직들 처리 //===================================================================================== public override Task finalizeReward() { var result = new Result(); return Task.FromResult(result); } }