using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_DEREGISTER_BOOKMARK), typeof(UgqDeregisterBookmarkPacketHandler), typeof(GameLoginListener))] public class UgqDeregisterBookmarkPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var player = session as Player; ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqUgqDeregisterBookmark; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); (var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId); var ugq_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(ugq_action, () => $"ugq_action is null !!! - {player.toBasicString()}"); var result = await ugq_action.ugqDeregisterBookmark(quest_id); if (result.isFail()) { send_GS2C_ACK_UGQ_DEREGISTER_BOOKMARK(player, result); return result; } result = send_GS2C_ACK_UGQ_DEREGISTER_BOOKMARK(player, result); var invokers = new List(); invokers.Add(new UgqDeregisterBookmarkBusinessLog(quest_id, quest_revision)); var log_action = new LogActionEx(LogActionType.UgqDeregisterBookmark); BusinessLogger.collectLogs(log_action, player, invokers); return result; } public static Result send_GS2C_ACK_UGQ_DEREGISTER_BOOKMARK(Player player, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckUgqDeregisterBookmark = new GS2C_ACK_UGQ_DEREGISTER_BOOKMARK(); var server_logic = GameServerApp.getServerLogic(); if (false == server_logic.onSendPacket(player, ack_packet)) { var err_msg = $"send_GS2C_ACK_UGQ_DEREGISTER_BOOKMARK Fail !!! : owner:{player.toBasicString()}"; result.setFail(ServerErrorCode.ProudNetException, err_msg); Log.getLogger().error(result.toBasicString()); return result; } return result; } }