using System.Collections.Concurrent; using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class UgqDailyRewardBusinessLog : ILogInvokerEx { private UgqDailyRewardLogInfo m_info; public UgqDailyRewardBusinessLog(DateTime nextRefreshTime, ConcurrentDictionary ugqDailyRewardCount) : base(LogDomainType.QuestUgq) { m_info = new(); m_info.next_refresh_time = nextRefreshTime; foreach (var reward_count in ugqDailyRewardCount) { m_info.ugq_daily_reward_count.Add(reward_count.Key, reward_count.Value); } } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }