using GameServer; using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { public class QuestParty : QuestBase { public QuestParty(EQuestEventTargetType targetType, EQuestEventNameType eventNameType) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { } public override async Task postProcess(Player player, QuestTaskUpdateHandler questTaskUpdateHandler) { return await QuestNotifyHelper.sendRedisQuestNotifyRequest(player, questTaskUpdateHandler); } } }