using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { public class QuestMannequin : QuestBase { List m_items = new List(); public QuestMannequin(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, List items) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_items = items; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (!int.TryParse(events.EventCondition2, out var itemId)) { return false; } if (m_items.Contains(itemId)) return true; return false; } } }