using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer; public class QuestFarming : QuestBase { public QuestFarming(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string farmingPropId, string entityType) : base(targetType, eventNameType, 0, farmingPropId, entityType, string.Empty) { } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (events.EventCondition1.Equals(m_condition_1) && events.EventCondition2.Equals(m_condition_2)) return true; return false; } }