using GameServer; using Google.Protobuf.WellKnownTypes; using ServerCommon; using ServerCore; using ServerBase; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace GameServer { //치트용을 위한 클래스 추후 구조개선때 수정 필요 public class QuestEmpty : QuestBase { public QuestEmpty() : base(EQuestEventTargetType.NONE, EQuestEventNameType.NONE, 0, string.Empty, string.Empty, string.Empty) { } public override bool checkValidTaskScript(QuestAttribute questAttribute, QuestTaskUpdateHandler questTaskUpdateHandler) { return true; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { return true; } } }