using ServerCommon; using ServerCore; using ServerBase; using System.Runtime.InteropServices; namespace GameServer { public class QuestCount : QuestBase { public QuestCount(EQuestEventTargetType targetType, EQuestEventNameType eventNameType) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (questAttribute.MaxCounter <= questAttribute.CurrentCounter) return true; return false; } } }