using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { public class QuestClaim : QuestBase { public QuestClaim(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string type) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = type; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (events.EventCondition1.Equals(m_condition_1) || events.EventCondition1.Equals("ALL")) return true; return false; } } }