using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.ReadQuestMailReq), typeof(ReadQuestMailPacketHandler), typeof(GameLoginListener))] public class ReadQuestMailPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ReadQuestMailReq; (var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId); var result = await owner.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ReadQuestMail", delegateReadQuestMail); if (result.isFail()) { string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {owner.toBasicString()}"; Log.getLogger().error(err_msg); } send_GS2C_ACK_READ_QUEST_MAIL(owner, result); return result; async Task delegateReadQuestMail() => await readQuestMail(owner, quest_id, quest_revision); } private async Task readQuestMail(Player owner, UInt32 questId, UInt32 questRevision) { var quest_mail_action = owner.getEntityAction(); var result = await quest_mail_action.readQuestMail(questId, questRevision); var server_logic = GameServerApp.getServerLogic(); var batch = new QueryBatchEx(owner, LogActionType.None , server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { Log.getLogger().error($"holdFriendFolder fail. {result.ErrorCode}"); return result; } return result; } private static bool send_GS2C_ACK_READ_QUEST_MAIL(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ReadQuestMailRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }