using Newtonsoft.Json; using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_QUEST_TASK_UPDATE), typeof(QuestTaskUpdatePacketHandler), typeof(GameLoginListener))] public class QuestTaskUpdatePacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var player = session as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ReqQuestTaskUpdate; string active_event = request.ActiveEvent; (var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId); QuestTaskUpdateHandler quest_task_update_handler = new QuestTaskUpdateHandler(player, quest_id, quest_revision, active_event); var result = await quest_task_update_handler.init(); if (result.isFail()) { send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision); return result; } var quest_task_update_action = player.getEntityAction(); result = quest_task_update_action.taskUpdateConditionCheck(ref quest_task_update_handler); if(result.isFail()) { //트리거 엔터 2번 호출에 대한 예외 코드 나중에 수정후 삭체 필요 if (result.getErrorCode() == ServerErrorCode.QuestMailNotExist) { send_GS2C_ACK_QUEST_TASK_UPDATE_TEMP(player, result, quest_id, quest_revision); return result; } send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision); return result; } result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "QuestTaskUpdate", delegateQuestTaskUpdate); if (result.isFail()) { string err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(player, result, quest_id, quest_revision); return result; } //서버이동 동기화 이슈 때문에 넣어놓는다. await QuestManager.It.checkNotifyByServerChange(player, quest_task_update_handler, active_event); //성공 처리 send_GS2C_ACK_QUEST_TASK_UPDATE(player, result, quest_task_update_handler); var quest_type = quest_task_update_handler.m_quest_type; var quest_action = player.getEntityAction(); result = quest_action.getQuest(quest_type, quest_id, out var questInfo); if (result.isSuccess()) { NullReferenceCheckHelper.throwIfNull(questInfo, () => $"questInfo is null !!!"); var quest_attribute = questInfo.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(quest_attribute, () => $"quest_attribute is null !!!"); // rank 누적 ( ugcNpc 제공 ugq quest 만 ) if (quest_attribute.UgqInfo.QuestRevision > 0 && quest_attribute.IsComplete == 1) { var ugq_info_action = player.getEntityAction(); (result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(player, quest_attribute.QuestId, quest_attribute.UgqInfo.QuestRevision, quest_attribute.UgqInfo.UqgState); if (result.isFail()) return result; var game_quest_data = quest_meta_all_base_info.m_quest_data_entity; NullReferenceCheckHelper.throwIfNull(game_quest_data, () => $"game_quest_data is null !!!"); var quest_base_info = quest_meta_all_base_info.m_quest_base_info; if (string.IsNullOrEmpty(game_quest_data.UgcBeaconGuid)) return result; var rank_entity = GameServerApp.getServerLogic().findGlobalEntity(); NullReferenceCheckHelper.throwIfNull(rank_entity, () => $"rank_entity is null !!!"); var quest_rank_action = rank_entity.getEntityAction(); NullReferenceCheckHelper.throwIfNull(quest_rank_action, () => $"quest_rank_action is null !!!"); await quest_rank_action.setRankScore(player.getUserGuid(), game_quest_data.UserGuid, game_quest_data.UgcBeaconGuid, true); } if (quest_attribute.IsComplete == 1) { await QuestManager.It.QuestCheck(player, new QuestActiveQuest(EQuestEventTargetType.QUEST, EQuestEventNameType.COMPLETED, quest_id)); } await QuestManager.It.checkLastFunction(player, quest_task_update_handler); } else { return result; } if (quest_task_update_handler.m_need_counter_check) { QuestTaskUpdateHandler sequential_quest_update_handler = new(player, quest_id, quest_revision, ""); result = await sequential_quest_update_handler.init(player, questInfo); if (result.isFail()) return result; IQuest sequential_quest_base = new QuestCount(EQuestEventTargetType.COUNTER, EQuestEventNameType.MAX); await QuestManager.It.QuestSequentialCheck(player, sequential_quest_base, false, sequential_quest_update_handler); } return result; Task delegateQuestTaskUpdate() => questTaskUpdate(player, quest_task_update_handler); } private async Task questTaskUpdate(Player player, QuestTaskUpdateHandler questTaskUpdateDataRef) { var quest_task_update_action = player.getEntityAction(); var result = await quest_task_update_action.questTaskUpdate(questTaskUpdateDataRef); if (result.isFail()) return result; var server_logic = GameServerApp.getServerLogic(); var batch = new QueryBatchEx(player, LogActionType.QuestTaskUpdate, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } List delete_items = new(); foreach (var item in questTaskUpdateDataRef.m_deleted_items) { delete_items.Add(item as ItemBase); } batch.appendBusinessLog(new QuestTaskUpdateBusinessLog(questTaskUpdateDataRef)); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) return result; var found_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents); NullReferenceCheckHelper.throwIfNull(found_transaction_runner, () => $"found_transaction_runner is null !!! - {player.toBasicString()}"); var common_result = found_transaction_runner.getCommonResult(); questTaskUpdateDataRef.m_common_result = common_result; return result; } private static bool send_GS2C_ACK_QUEST_TASK_UPDATE(Player owner, Result result, QuestTaskUpdateHandler? questTaskUpdateHandler = null) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.getErrorCode(); ack_packet.Response.AckQuestTaskUpdate = new(); if (questTaskUpdateHandler != null) { ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questTaskUpdateHandler.m_quest_id, questTaskUpdateHandler.m_quest_revision); var quest = questTaskUpdateHandler.m_quest; NullReferenceCheckHelper.throwIfNull(quest, () => $"quest is null !!!"); var quest_attribute = quest.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(quest_attribute, () => $"quest_attribute is null !!!"); ack_packet.Response.AckQuestTaskUpdate.ActiveEventList.AddRange(quest_attribute.ActiveEvents); ack_packet.Response.AckQuestTaskUpdate.HasCounter = quest_attribute.HasCounter; ack_packet.Response.AckQuestTaskUpdate.CurrentCounter = quest_attribute.CurrentCounter; ack_packet.Response.AckQuestTaskUpdate.CurrentTaskNum = quest_attribute.CurrentTaskNum; ack_packet.Response.AckQuestTaskUpdate.CommonResult = questTaskUpdateHandler.m_common_result; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } private static bool send_GS2C_ACK_QUEST_TASK_UPDATE_ERROR(Player owner, Result result, UInt32 questId, UInt32 quuestRevision) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.getErrorCode(); ack_packet.Response.AckQuestTaskUpdate = new(); ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, quuestRevision); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } private static bool send_GS2C_ACK_QUEST_TASK_UPDATE_TEMP(Player owner, Result result, UInt32 questId, UInt32 quuestRevision) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.getErrorCode(); //ack_packet.Response.AckQuestTaskUpdate = new(); //ack_packet.Response.AckQuestTaskUpdate.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId(questId, quuestRevision); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } private static bool send_GS2C_NTF_QUEST_TASK_REWARD(Player owner, QuestTaskUpdateHandler questTaskUpdateHandler) { var rewarded_items = questTaskUpdateHandler.m_rewarded_items; var rewarded_money = questTaskUpdateHandler.m_rewarded_money; ClientToGame ntf_packet = new ClientToGame(); ntf_packet.Message = new ClientToGameMessage(); ntf_packet.Message.NtfQuestTaskReward = new ClientToGameMessage.Types.GS2C_NTF_QUEST_TASK_REWARD(); //var items = RewardManager.Instance.convertItemAndMoneyToItem(rewarded_items, rewarded_money); //ntf_packet.Message.NtfQuestTaskReward.RewardItems.AddRange(items); ntf_packet.Message.NtfQuestTaskReward.CommonResult = questTaskUpdateHandler.m_common_result; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ntf_packet)) return false; return true; } private static bool send_GS2C_NTF_QUEST_TASK_REMOVED_ITEMS(Player player, QuestTaskUpdateHandler questTaskUpdateHandler) { var deleted_items = questTaskUpdateHandler.m_deleted_items; if(deleted_items.Count == 0) return true; var inventory_action = player.getEntityAction(); foreach (var item in deleted_items) { ClientToGame clientToGame = new(); clientToGame.Response = new(); clientToGame.Response.RemoveItemsRes = new(); var itemMeta = item.getItemMeta(); NullReferenceCheckHelper.throwIfNull(itemMeta, () => $"itemMeta is null !!!"); (var result, _, var bag_tab_type) = inventory_action.toBagTypeAndTabType(itemMeta); clientToGame.Response.RemoveItemsRes.Index = (int)bag_tab_type + 1; clientToGame.Response.RemoveItemsRes.Item.Add(item.toItemData4Client()); if (false == GameServerApp.getServerLogic().onSendPacket(player, clientToGame)) { Log.getLogger().error($"m_deletable_items onSendPacket fail item_id : {JsonConvert.SerializeObject(item)} ref : {JsonConvert.SerializeObject(questTaskUpdateHandler)}"); } } return true; } }