using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_NPC_DIALOGUE), typeof(QuestNPCDialoguePacketHandler), typeof(GameLoginListener))] public class QuestNPCDialoguePacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.ReqNPCDialogue; var dialogue = request.Dialogue; var dialogue_result = request.DialogueResult; var result = new Result(); send_GS2C_ACK_NPC_DIALOGUE(owner, result, dialogue, dialogue_result); var dialogue_action = owner.getEntityAction(); await dialogue_action.checkQuestDialogue(dialogue, dialogue_result); return result; } private static bool send_GS2C_ACK_NPC_DIALOGUE(Player owner, Result result, string dialogue, string dialogueResult) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckNPCDialogue = new(); ack_packet.Response.AckNPCDialogue.Dialogue = dialogue; ack_packet.Response.AckNPCDialogue.DialogueResult = dialogueResult; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) return false; return true; } }