using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class RepeatQuestBusinessLog : ILogInvokerEx { private RepeatQuestLogInfo m_info; public RepeatQuestBusinessLog(DateTime nextAllocatedTime, Int32 isChecking) : base(LogDomainType.QuestMain) { m_info = new RepeatQuestLogInfo(this, nextAllocatedTime, isChecking); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }