using ServerCommon; using ServerCore; using ServerBase; namespace GameServer { public class DBQQuestsReadAll : QueryExecutorBase { private string m_combination_key_for_pk = string.Empty; private string m_pk = string.Empty; private readonly List m_to_read_quest_docs = new(); public DBQQuestsReadAll(string combinationKeyForPK /*onwer_guid*/) : base(typeof(DBQQuestsReadAll).Name) { m_combination_key_for_pk = combinationKeyForPK; } //=================================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //=================================================================================================== public override Task onPrepareQuery() { var result = new Result(); var owner = getOwner(); NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var doc = new QuestDoc(); doc.setCombinationKeyForPK(m_combination_key_for_pk); var error_code = doc.onApplyPKSK(); if (error_code.isFail()) { var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {owner.toBasicString()}"; result.setFail(error_code, err_msg); Log.getLogger().error(result.toBasicString()); return Task.FromResult(result); } m_pk = doc.getPK(); return Task.FromResult(result); } //=================================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //=================================================================================================== public override async Task onQuery() { var result = new Result(); var err_msg = string.Empty; var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); var query_config = db_connector.makeQueryConfigForReadByPKOnly(m_pk); (result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig(query_config, eventTid: query_batch.getTransId()); if (result.isFail()) return result; m_to_read_quest_docs.AddRange(read_docs); var owner = getOwner(); NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var quest_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(quest_action, () => $"quest_action is null !!!"); foreach (var read_doc in read_docs) { var set_result = await quest_action.setQuestsFromDoc(read_doc); if (set_result.isFail()) { Log.getLogger().error(result.toBasicString()); continue; } } return result; } //=================================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override async Task onQueryResponseCommit() { //ugq가 중복이 있는 경우 오래된건 삭제 처리 해줄수 있도록 처리 //quest_attribute.UgqInfo.UqgState == UgqStateType.Test //var owner = getOwner(); //NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); //var quest_action = owner.getEntityAction(); //NullReferenceCheckHelper.throwIfNull(quest_action, () => $"quest_action is null !!!"); //var ugq_questst = quest_action.getUgqQuests(); //dsfds // if (set_result.isFail()) // { // Log.getLogger().error(result.toBasicString()); // } await Task.CompletedTask; return; } //=================================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override Task onQueryResponseRollback(Result errorResult) { return Task.CompletedTask; } private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player; } }