using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LAND_RENTAL_iNFO), typeof(LandRentalInfoPacketHandler), typeof(GameLoginListener))] internal class LandRentalInfoPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_LAND_RENTAL_INFO(Player owner, Result result, GS2C_ACK_LAND_RENTAL_INFO res) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckLandRentalInfo = res; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var server_logic = GameServerApp.getServerLogic(); var req_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqLandRentalInfo; var res = new GS2C_ACK_LAND_RENTAL_INFO(); if (!MapManager.Instance.GetLandMapTree(request.LandMetaId, out var land_map_tree)) { err_msg = $"Failed to GetLandMapTree() !!! : LandMetaId:{request.LandMetaId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.LandMapTreeDataNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LAND_RENTAL_INFO(player, result, res); return result; } var building_map_tree = land_map_tree.ChildBuildingMapTree; if (building_map_tree == null) { err_msg = $"Not Exist LandMapTree ChildBuilding !!! : LandMap:{land_map_tree.LandMapFileName} - {player.toBasicString()}"; result.setFail(ServerErrorCode.LandMapTreeChildBuildingNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LAND_RENTAL_INFO(player, result, res); return result; } var owned_land_agent_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(owned_land_agent_action, () => $"owned_land_agent_action is null !!! - {player.toBasicString()}"); if (!owned_land_agent_action.isOwnedLand(request.LandMetaId)) { err_msg = $"Not Owned Land !!! : landMetaId:{request.LandMetaId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.OwnedLandNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LAND_RENTAL_INFO(player, result, res); return result; } var building_manager = server_logic.getBuildingManager(); if (!building_manager.tryGetBuilding(building_map_tree.BuildingMetaId, out var building)) { err_msg = $"Failed to tryGetBuilding() !!! : buildingMetaId:{building_map_tree.BuildingMetaId} - {player.toBasicString()}"; result.setFail(ServerErrorCode.BuildingNotFound, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LAND_RENTAL_INFO(player, result, res); return result; } var building_floor_agent_action = building.getEntityAction(); NullReferenceCheckHelper.throwIfNull(building_floor_agent_action, () => $"building_floor_agent_action is null !!! - {player.toBasicString()}"); var building_floors = building_floor_agent_action.getBuildingFloors(); foreach (var(floor, building_floor) in building_floors) { (result, var building_floor_info) = await building_floor.tryGetBuildingFloorInfo(); res.BuildingFloorInfos.Add(floor, building_floor_info); } send_S2C_ACK_LAND_RENTAL_INFO(player, result, res); return result; } }