using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using static ClientToGameMessage.Types; using ITEM_GUID = System.String; namespace GameServer { public static class ItemNotifyHelper { public static bool send_S2C_NTF_ITEM_DELETE(Player player, ITEM_GUID deletedItemGuid, ushort deletedCount) { var ntf_packet = new ClientToGame(); ntf_packet.Message = new ClientToGameMessage(); var ntf_msg = new GS2C_NTF_ITEM_DELETE(); ntf_packet.Message.NtfItemDelete = ntf_msg; ntf_msg.DeletedItemGuid = deletedItemGuid; ntf_msg.DeletedCount = deletedCount; if (false == GameServerApp.getServerLogic().onSendPacket(player, ntf_packet)) { return false; } return true; } } }