using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClothInfoSaveReq), typeof(ItemClothSavePacketHandler), typeof(GameLoginListener))] public class ItemClothSavePacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_ITEM_CLOTH_SAVE(Player owner, Result result, ClothInfo? savedClothInfo) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.ClothInfoSaveRes = new ClothInfoSaveRes(); if (result.isSuccess()) { ack_packet.Response.ClothInfoSaveRes.ClothInfo = savedClothInfo; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!"); var recv_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!! - {entity_player.toBasicString()}"); var request = recv_msg.Request.ClothInfoSaveReq; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"recv_msg is null !!! - {entity_player.toBasicString()}"); var player_action = entity_player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(player_action, () => $"player action is null !!! - {entity_player.toBasicString()}"); var selected_character = player_action.getSelectedCharacter(); if(null == selected_character) { err_msg = $"Not selected Character !!! - {entity_player.toBasicString()}"; result.setFail(ServerErrorCode.CharacterNotSelected, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, null); return result; } var server_logic = GameServerApp.getServerLogic(); var fn_item_cloth_save = async delegate () { var result = new Result(); var item_cloth_action = entity_player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(item_cloth_action, () => $"item_cloth_action is null !!! - {entity_player.toBasicString()}"); await item_cloth_action.tryApplyClothsByClothInfo(request.ClothInfo); var batch = new QueryBatchEx( entity_player, LogActionType.ItemUse , server_logic.getDynamoDbClient() );; { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); } result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, null); return result; } var inventory_action = entity_player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(inventory_action, () => $"inventory_action is null !!! - {entity_player.toBasicString()}"); send_S2C_ACK_ITEM_CLOTH_SAVE(entity_player, result, inventory_action.toClothInven4Client()); return result; }; result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "ItemClothSave", fn_item_cloth_save); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); } await QuestManager.It.QuestCheck(entity_player, new QuestCostume(EQuestEventTargetType.COSTUME, EQuestEventNameType.EQUIPED, request.ClothInfo)); return result; } }