using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class ArcadeRunningInstanceJoinSuccessHandler : GameModeJoinSuccessHandlerBase { public ArcadeRunningInstanceJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, EPlaceType.ArcadeRunning) { } public override Result joinSuccessValidate() { var result = new Result(); return result; } public override Task joinSuccessConfirmation() { var result = new Result(); return Task.FromResult(result); } public override Task joinSuccessNotify() { var result = new Result(); return Task.FromResult(result); } public override void joinSuccessWriteLog() { } }