using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class ArcadeRunningInstanceJoinHandler : GameModeJoinHandlerBase { public ArcadeRunningInstanceJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, EPlaceType.ArcadeRunning) { } public override Result gamedModeInstanceJoinValidate(EPlaceType placeType) { var result = new Result(); return result; } public override Result gamedModeInstanceJoin(Player player) { var result = new Result(); string err_msg = string.Empty; return result; } }