using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using Newtonsoft.Json; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_LEAVE_BATTLE_INSTANCE), typeof(LeaveBattleInstancePacketHandler), typeof(GameLoginListener))] public class LeaveBattleInstancePacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); bool is_battle_system_active = server_config.BattleSystemEnable; var player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"entity_player is null !!!"); //앞단에 넣으면 좋겠지만... 일단 여기에.. if (false == is_battle_system_active) { err_msg = $"is_battle_system_active is false!!!"; result.setFail(ServerErrorCode.BattleInstanceInActive, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var req_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(req_msg, () => $"req_msg is null !!! - {player.toBasicString()}"); var request = req_msg.Request.ReqLeaveBattleInstance; if (null == request) { err_msg = $"failed to get request message : Invalid Request message - {req_msg.Request.MsgCase}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.InvalidArgument, err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var packet_create_time = request.PacketCreateTime; if (packet_create_time is not null) { Log.getLogger().info($"Leave Battle Instance packet received, packetCreateTime : {packet_create_time}, player : {player.toBasicString()}"); } var attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(attribute, () => $"LocationAttribute is null !!! - player:{player.toBasicString()}"); if (false == MetaData.Instance._IndunTable.TryGetValue(attribute.CurrentIndunLocation.InstanceMetaId, out var prev_indun_data) || null == prev_indun_data) { err_msg = $"failed to get indun data !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.NotFoundIndunData, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } List invokers = new(); var departure_position_info = player.getCurrentPositionInfo(); var departure_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Departure, departure_position_info); var departure_position_business_log = new PositionBusinessLog(departure_position_log_info); invokers.Add(departure_position_business_log); // 1. 이동할 서버 조회 var channel_server_name = attribute.LastestChannelServerLocation.ServerName; var world_meta_id = attribute.LastestChannelServerLocation.WorldMetaId; var move_server_info = await server_logic.getReturnToServerInfo(channel_server_name, ServerType.Channel, player, (ushort)world_meta_id); if (null == move_server_info) { err_msg = $"Failed to get balanced GameServer !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.NoServerConnectable, err_msg); Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } // 2. 이동 예약 요청 var message = new ServerMessage.Types.GS2GS_REQ_RESERVATION_ENTER_TO_SERVER(); message.MoveType = ServerMoveType.Force; message.RequestUserGuid = player.getUserGuid(); message.RequestServerName = GameServerApp.getServerLogic().getServerName(); var reserved = await server_logic.getReservationManager().registerReservationEnterToServer(message, move_server_info.Name); // 예약 실패 체크 if (null == reserved) { err_msg = $"Failed to reservation enter to game server!!! - {nameof(LeaveInstancePacketHandler)}"; Log.getLogger().error(err_msg); result.setFail(ServerErrorCode.FailedToReservationEnter, err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } // 4. instance room 떠나기 result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "LeaveBattleInstance", leaveBattleInstanceDelegate); if (result.isFail()) { err_msg = $"Failed to runTransactionRunner() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); return result; } // if (prev_is_in_concert && prev_indun_data is not null) // { // await QuestManager.It.QuestCheck(entity_player, new QuestConcert(EQuestEventTargetType.CONCERT, EQuestEventNameType.ENDED, prev_indun_data.MapId)); // } return result; async Task leaveBattleInstanceDelegate() => await leaveBattleInstanceAsync(player, move_server_info, prev_indun_data, invokers); } public async Task leaveBattleInstanceAsync(Player player, ServerInfo server_info, InstanceMetaData prevIndunData, List invokers) { var server_logic = GameServerApp.getServerLogic(); var battle_zone_move_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(battle_zone_move_action, () => $"game_zone_action is null !!! - {player.toBasicString()}"); var result = new Result(); string err_msg; // 1. leave battle room (result, _) = await battle_zone_move_action.tryLeaveBattleInstanceRoom(); if (result.isFail()) { err_msg = $"Failed to tryLeaveInstance() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var location_action = player.getEntityAction(); var current_indun_location = location_action.getCurrentLocation() as IndunLocation; NullReferenceCheckHelper.throwIfNull(current_indun_location, () => $"current_indun_location is null !!! - {player.toBasicString()}"); var instance_room_Id = current_indun_location.InstanceRoomId; if (instance_room_Id == string.Empty) { err_msg = $"tryLeaveBattelInstance instance_room_Id is Empty player : {player.toBasicString()}"; result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var battle_instance_room = BattleInstanceManager.It.getBattleInstanceRoom(instance_room_Id); if (battle_instance_room is null) { err_msg = $"battle_instance_room not esist instance_room_Id : {instance_room_Id}, player : {player.toBasicString()}"; result.setFail(ServerErrorCode.BattleInstanceInfoNotExist, err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var battle_instance_room_attribute = battle_instance_room.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(battle_instance_room_attribute, () => $"battle_instance_room_attribute is null !!! - {player.toBasicString()}"); // 2. move to channel result = await location_action.tryMoveToChannel(); if (result.isFail()) { err_msg = $"Fail to tryMoveToIndun"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var buff_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(buff_action, () => $"buff_action is null !!! - {player.toBasicString()}"); result = await buff_action.MoveServer(EPlaceType.World); if (result.isFail()) { send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } // 3. otp 생성 (result, var reserved_to_switch_server) = await ServerConnectionSwitchHelper.startServerSwitch(player, server_logic.getRedisConnector(), server_info.Name); if (result.isFail() || null == reserved_to_switch_server) { err_msg = $"Fail to startServerSwitch() !!! : {result.toBasicString()}"; Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } var game_login_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(game_login_action, () => $"game_login_action is null !!! - {player.toBasicString()}"); var login_cache = game_login_action.getLoginCacheRequest()?.getLoginCache(); NullReferenceCheckHelper.throwIfNull(login_cache, () => $"LoginCache is null !!! - player:{player.toBasicString()}"); login_cache.ReservedToSwitchServer = reserved_to_switch_server; var gameServer_connection_info = new ServerConnectInfo { ServerAddr = server_info.Address, ServerPort = server_info.Port, Otp = reserved_to_switch_server.OneTimeKey, }; var location_attribute = player.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(location_attribute, () => $"location attribute is null !!! - {player.toBasicString()}"); var batch = new QueryBatchEx(player, LogActionType.LeaveInstance, server_logic.getDynamoDbClient()); { batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); } var server_name = ServerType.Indun.toServerName(gameServer_connection_info.ServerAddr, (ushort)gameServer_connection_info.ServerPort); var arrival_position_log_info = PositionBusinessLogHelper.toPositionLogInfo(PositionMoveType.Arrival, server_name, "" , MapFileType.World, 0, new()); var arrival_position_business_log = new PositionBusinessLog(arrival_position_log_info); invokers.Add(arrival_position_business_log); //로그 추가 batch.appendBusinessLogs(invokers); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, null); return result; } send_S2C_ACK_LEAVE_BATTLE_INSTANCE(player, result, gameServer_connection_info); Log.getLogger().debug($"LeaveBattleInstance gameServer_connection_info : {JsonConvert.SerializeObject(gameServer_connection_info)}, player : {player.toBasicString()}"); return result; } public bool send_S2C_ACK_LEAVE_BATTLE_INSTANCE(Player owner, Result result, ServerConnectInfo? server_info) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckLeaveBattleInstance = new ClientToGameRes.Types.GS2C_ACK_LEAVE_BATTLE_INSTANCE(); if (result.isSuccess() && null != server_info) { ack_packet.Response.AckLeaveBattleInstance.GameServerAddr = server_info.ServerAddr; ack_packet.Response.AckLeaveBattleInstance.GameServerPort = server_info.ServerPort; ack_packet.Response.AckLeaveBattleInstance.Otp = server_info.Otp; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } }