namespace GameServer; public static class BattleConstant { public static readonly string PREFIX_BATTLE_INSTANCE_ROOM_ID = "battle_instance"; public static readonly string RESPAWN_POS_ANCHOR_NAME = "AT_RespawnPos"; public static readonly string BATTLE_OBJECT_ANCHOR_NAME = "AT_BattleObject"; public static readonly string BATTLE_OBJECT_GROUP_ANCHOR_NAME = "AT_BattleObjectGroup"; public static readonly string BATTLE_ROOM_TRANSACTION_ID_NAME = "BattleRoom"; public static readonly string BATTLE_POD_STORAGE_NAME = "Pod_CombatStand"; public static readonly string PREFIX_BATTLE_TRANSACTION_GUID = "battle_tran:"; public static readonly string BATTLE_INSTANCE_TRANSACTION_NAME = "BattleInstanceUpdate"; public static readonly int BATTLE_EVENT_CHECK_INTERVAL = 240_000;//4분 public static readonly int BATTLE_ROOM_CHECK_INTERVAL = 200; }