using ServerCommon; using ServerCore; using ServerBase; namespace GameServer; public class SystemBattleEvent { public Int32 m_event_id { get; set; } = 0; public Int32 m_instance_id { get; set; } = 0; public DateTime m_ready_time { get; set; } = DateTimeHelper.Current; public bool m_is_send_noti { get; set; } = false; public DateTime m_start_time { get; set; } = DateTimeHelper.Current; public Int32 m_ffa_config_data_id { get; set; } = 4; public Int32 m_ffa_reward_group_id { get; set; } = 7; public Int32 m_ffa_hot_time { get; set; } = 1; public Int32 m_round_count { get; set; } = 4; public SystemBattleEvent() { } }