using ServerCommon; namespace GameServer; public class GameRoomJoinSuccessHandler: GameModeJoinSuccessHandlerBase { public GameRoomJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, EPlaceType.GameRoom) { } public override Result joinSuccessValidate() { var result = new Result(); return result; } public override Task joinSuccessConfirmation() { var result = new Result(); return Task.FromResult(result); } public override Task joinSuccessNotify() { var result = new Result(); return Task.FromResult(result); } public override void joinSuccessWriteLog() { } }