using ServerCommon; namespace GameServer; public class GameRoomJoinHandler : GameModeJoinHandlerBase { public GameRoomJoinHandler(InstanceRoom instanceRoom) : base(instanceRoom, EPlaceType.GameRoom) { } public override Result gamedModeInstanceJoinValidate(EPlaceType placeType) { var result = new Result(); return result; } public override Result gamedModeInstanceJoin(Player player) { var result = new Result(); string err_msg = string.Empty; return result; } }