using ServerCommon; namespace GameServer; public class GameRoomInitHandler : GameModeInitHandlerBase { public GameRoomInitHandler(InstanceRoom instanceRoom) : base(instanceRoom, EPlaceType.GameRoom) { } public override Result gamedModeInstanceInitValidate() { var result = new Result(); return result; } public override Result gamedModeInstanceInit() { var result = new Result(); return result; } }